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About Me

Brief Intro

  • An undergraduate student at Xidian University, majoring in Computer Science and Technology, with a focus on Software and Theory, expected to graduate in 2026.
  • Currently exploring technologies related to game engine development.
  • Contact information is available on my homepage.
  • 西安电子科技大学本科生,计算机科学与技术(软件与理论方向)专业,预计 2026 年毕业。
  • 正在学习游戏引擎相关技术。
  • 可在我的主页查看联系方式。

Recent Works

  • March Engine: A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.

  • Dream Ticker: A replica of Dream Ticker, an optical illusion-based puzzle game from Honkai: Star Rail 2.0.

  • StarRail NPR Shader: Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

  • March Engine:基于 Direct3D 12、C++17 和 .NET 9 的游戏引擎,用于学习目的。

  • Dream Ticker:复刻崩坏:星穹铁道 2.0 的视错觉游戏「梦境迷钟」。

  • StarRail NPR Shader:基于 Unity URP 的仿星穹铁道渲染 Shader。

Other Projects

  • Quick Play Mode: Reduce the wait time caused by Unity Domain Reloading and enter Play Mode faster.
  • Resume Template: A résumé template written in Typst.
  • Traintime PDA: An open-source personal data assistant for XDU students, with several features contributed by me.
  • You can find more projects on my GitHub.
  • Quick Play Mode:减少 Unity Domain Reloading 导致的等待时间,快速进入播放模式。
  • Resume Template:使用 Typst 编写的简历模板。
  • Traintime PDA:为西电学生设计的开源信息查询软件。我贡献了一些功能。
  • 可以访问我的 GitHub 查看更多项目。

About This Site

This is my notebook and blog written in Chinese. You're welcome to leave a comment.

这是我的笔记本和博客。欢迎在评论区留言。

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