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Fallacy Quiz

You know how sometimes people try to persuade you by using misleading or incorrect reasoning? That's what we call fallacies [...] [............]       

Le jeu est aussi jouable en français!
The game can also be played in French!

Spot The Fallacies!

You know how sometimes people try to persuade you by using misleading or incorrect reasoning? That's what we call fallacies. By mastering Fallacy Quiz you might get better at spotting them.

Everyone likes this game so you must too, right?

Being more adept at identifying deceptive arguments helps you recognize when someone is trying to manipulate you. This skill is key to prevent yourself from being misled or swayed in everyday situations!

How High Will You Score?

In the game, you'll be presented with various statements and asked to determine if they are valid or invalid. In harder levels, you will need to identify the specific fallacy that is being employed. The faster and more accurately you identify each fallacy, the higher your score!

Sharpen Your Critical Thinking Skills!

As your skills improve, so too will your ability to discern between logical and illogical arguments in real-life situations! You also have access to an in-game glossary of close to fifty fallacies. Be better equipped to avoid being manipulated by flawed reasoning. Put on your thinking cap, and get ready to challenge your mind in Fallacy Quiz!

The game is still in development.

Infernal Engine Defender

Defend the portal to the living world in your Infernal Engine!

Conduct the immortal Infernal Engine against an assault from the underworld. Earn gold and hire cars filled with fighters, slayers, witches to combat the demonic forces. Upgrade your train and cars to build an unstoppable demon slaying machine.

A few tips

  • Braking your train isn't instantaneous. Try to time your deceleration to as to not overshoot your target.
  • Increasing the max size of your train through upgrades is crucial to success.
  • Sometimes it's best to save gold rather than to spend.

Controls Overview Mouse & Keyboard Required

  • Mouse to navigate.
  • Pull the throttle lever with mouse to adjust speed in forward or reverse or use the arrow up/down keys or scrollwheel.
  • Spacebar to set target speed to zero.

clickyland

About 🖱️

clickyland is a tower defense village builder. Defend your castle by using clicks to harvest resources, fight enemies and manage your village. For example, click a tree to get wood, click enemies to damage them or click the fog to reveal more of the map.

Use structures to get the maximum out of your clicks. For example, build a quarry that automatically mines 3 stone per click or build click factories to obtain more clicks.

Shopping 💰

Each run gives you coins to spend in the shop. Buy new towers and upgrades like rapid click to survive longer!

Survival💀

Fight progressively stronger enemies, like rabbits, bears and demon shamans. Can you overcome all enemies and reach day 100?

Features 📋

  • ~4 hours of playtime
  • Procedural tower defense levels that will keep each run fresh
  • 40 buildings and upgrades to unlock in the shop
  • 30+ funny and interesting enemies that will keep you on your toes

Sweet Hell

Sweet Hell is a retro-platformer boss rush game inspired by the MSX Home Computer. The challenging game was created for the Boss Rush Jam 2024 (theme: Exchange).

The nightmare is blatantly inspired by some of my favorite games: Maze of Galious, La-Mulana 1 (the original version emulates the MSX graphical style) and La Mulana 2 (play these blind if you are even remotely interested in challenging time-consuming puzzle games), and Banana Nababa.

Story

Your brother has usurped your throne, assembling a formidable defense of legendary monsters. Eight bosses await in this game, which is as challenging as hell itself.

Controls

You can play the game using either gamepad, joystick or with a keyboard. For those who cherish the feel of retro gaming, there are options to use "up" for jumping and to switch between attack/jump commands, allowing you to play the game using an old joystick like the TAC-2 (as shown here).

Keyboard Controls:
Arrows - Move
Z - Jump
X - Attack
P - Pause
H - Toggle scanlines
I - Enable Iron Man mode (available at the first screen only)
K - Swap jump/attack functions
J - Use "up" for jump

As you sustain damage, your damage multiplier increases, doubling when you turn yellow, and tripling when you're down to your last health point.

Credits

The soundtrack of Sweet Hell features tracks from OpenGameArt.org by the talented Wolfgang_:
8-bit Theme - Intensity under CC-BY 3.0
8-bit Theme - On The Offensive, 8-Bit Cave Loop, 8-Bit Battle Loop under CC0

The sound effects were also sourced from OpenGameArt from two distinct 8-bit sound packs:

NES 8-bit sound effects by shiru8bit, NES sounds by Baŝto under CC0

The 8x8 pixel font was created by danthedev on OpenGameArt:

8x8 1bit roguelike tiles / bitmap font under CC0

Development and MSX Emulation

Sweet Hell was programmed from scratch in vanilla JavaScript, using the traditional entity system that I'm fond of.

To emulate a real MSX game according to the technical constraints of the MSX home computer, the game adheres to several limitations:

  • A maximum of four single-color 16x16 or 8x8 sprites per vertical scanline.
  • A limit of 32 sprites in total.
  • A 32x24 tilemap comprised of 8x8 pixel tiles, with only two colors allowed per vertical tile slice (plus the background color).
  • A fixed 16-color palette.

These constraints were rigorously followed and a custom sprite renderer was developed to manage the limitations, including automatic sprite cutoff when exceeding four per scanline and sprite color splitting for simplified color replacement and sprite counting.


The flickering effect seen in many vintage consoles and computers is an often-used workaround for the hardware sprite limit through a method called sprite multiplexing. Just like those old computers, the sprite renderer in this game needs to use multiplexing to draw additional sprites, leading to intentional flickering as sprites are selectively rendered frame by frame.


The levels were created using the Tiled map editor. It is extremely useful to be able to put a lot of special properties on tiles to be read in-game.


Final words

Your feedback, bug reports, or discussions on emulation are highly welcome!

Voyager-19

Voyager-19 is a short horror game where you control a decaying spacecraft exploring distant star systems.

Features:

  • Explore different star systems
  • Photograph planets with a slow display camera
  • Record radio waves coming off planets
  • Navigate star systems with a basic star map
  • Manage what systems get power as your nuclear battery decays
  • Struggle to see as pixels die from interstellar radiation
  • Uncover the mystery of a missing science expedition


Story

With the invention of hibernation technologies it is now possible for humans to travel to the stars. However, the Magella Science Expedition, the first manned mission to other star systems, has been declared missing after failing to establish communications.

You have been chosen to captain the hastily designed Voyager-19 space probe; a rudimentary spacecraft equipped with a hibernation pod and fractional light-speed capable engines, to search for the missing science mission.

Xenosphere

Important note to streamers (click to expand, mild spoiler) This game is up to in-game shenanigans involving the streams of the developers, so stream Xenosphere only if you're OK with that appearing in-game. If you want to play the game without the meta shenanigans, the "High Score" mode which unlocks after the first playthrough disables them.

Drift, spin, dash, and golf your way in a journey through interstellar glyph space.

Xenosphere is not terribly difficult, though not without challenge either. Note that the game doesn't have a save game feature as it's meant to be completed in a single 30-minute(ish) session.

An unlockable "high score" mode is also available if you want to test your skill.

Xenosphere also features highly adaptive algorithmic music using the integrated music software also featured in Uurnog, Ynglet, and Mystery Artifact.

Art: 1Neila1 (ArtStation, Twitch, Instagram)
Gameplay, Programming, Adaptive Music: Nicklas Nygren (itch.io)
Special Thanks: Alistair Aitcheson (Website, Twitch)

APICO


APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees!

Leave your boring city job behind to return to your family home in Port APICO and get back to your beekeeping roots.

Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.

On your journey you'll rediscover lost species, cross-breed new bees, and help repopulate the islands.

  • Live out your wildest beekeeping fantasies – sting free!
  • Unique crafting & beekeeping minigames that drive gameplay progression
  • Cross-breed different bees to discover over 30 new species
  • Make and sell honey, Apicola, and other beekeeping products
  • Repopulate lost species and release them back into the wild
  • Multiple biomes to explore, each with their own unique bee species
  • Uncover the forgotten secrets of the APICO islands
  • Play together with friends in 4 player online co-op

Bees are integral to our gameplay, as they are to our real-world ecosystem.
We want to promote bee conservation so we donate a portion of all APICO sales towards national and international beekeeping charities.

You can read more about our charitable efforts on our website.

Infinimoes

About
About

Infinimoes is a space filling puzzle game (like tangrams) involving a variety of polyominoes and sometimes an infinitely repeating space.

The full game currently features over 120 puzzles (and a special mechanic that isn't included in the demo).

Controls
Controls

These keys are considering a QWERTY layout, where Z and X are on the bottom left of the keyboard. Other layouts should work with the bottom left keys in the same position.

  • Arrow keys : move cursor
  • P/Enter : open pause menu
  • X : pickup/drop tile
  • Hold Z : show tile inventory
  • Z + Right/Left : switch between tiles in inventory
  • Z + Up : take out tile

While holding a tile

  • Z + down : store held tile
  • Z + right/left : rotate held tile

Controllers also work, but input may vary.

Credits
Credits

Code, Art, Music by Werxzy

Testers

Special Thanks